This puzzle, which doesn't have an official name, first appeared in Series 7, and it could be claimed that its introduction was to make up for the loss of the
Causeways... or maybe not.
Its premise was fairly simple... moving blocks would shift their way around the room, with three safe platforms for the
dungeoneer to stand on, and the portal at the far end. The task was to guide the
dungeoneer from one end to the other, stepping on the moving blocks as they were stationary. It was fairly simple.
In
Level 1, this was a bog-standard puzzle, but it re-appeared on occasions in Level 2. In this souped-up, darker version, small cannon would appear either side of the room, and shoot fireballs horizontally across to the other wall. Evidently this was mostly for scare value, but it did make teams move somewhat faster.
Series 7
Team 1 were prompted to use anything they could in order to see what they were doing - in fact, many teams were, usually by
Majida (ees' too deeficult, 'ee can't even see what 'ee's doing...). The use of
spells such as
SIGHT and
potions was often encouraged with this puzzle; however, as the degree of sight gifted by such methods was limited, one has to wonder how much it helped the dungeoneer.
This room is often referred to as the sliding floor chamber, but also occasionally the moving block room or the
firebomb room. Another option is
Mendacity Engine, mentioned in
The Quest, where
Lord Fear writes in his diary mentioning floor puzzles - see the
Mendacity Engine entry for details on this.
Barry was given the task of collecting a piece of
Grimaldine's staff from Level 1's version of the puzzle (in which he was chased by Grippa and Rhark the
goblins), and in Level 2 he once again faced the puzzle, drinking a fireproof potion to protect himself from the fireballs, and claiming some witch amber from its heart.
The chamber's last appearance was for Series 8 Team 4, who traversed the puzzle quite easily while
Snapper-Jack was chasing them. Jack never actually got near them, but he caught up with them in the next room anyway.
This puzzle never actually claimed any victims, which is a bit poor for such a fearsome puzzle, but it certainly made plenty of appearances, and was a welcome addition to
Knightmare's array of deadly traps in the final two series.
Provided By:
Pooka, 2011-06-29 20:36:50